Spark is a 9-hole, social golf league organized to be casual and fun, with a touch of friendly competition. Spark brings people together to play golf. Our goal is to make Spark Golf more fun, social and organized than your everyday round of golf. We want you to play more golf and enjoy a great time every Thursday at 6pm from April 15 - August 26 at 3's Greenville. #playsparkgolf
Join for free, play for as little as $29 per round. League rounds are available for purchase each week or you can save money by pre-paying for 9 or 18 rounds.
Play as your schedule allows, earning points based on how you finish each round throughout the season. Most of all, have fun!
Spark is a recreational golf league focused on having fun. Part of the fun is friendly competition. We aim to keep the competition fair and enjoyable for everyone, no matter their skill level.
2-person teams play a net best ball format. Each player plays their own ball into the hole. This is NOT a scramble. After each ball is holed, the team enters each player's gross (actual) score into the Spark app which calculates the net score for each player based on current handicaps. The team score used for the hole is the better of the 2 net scores.
Net double bogey is the max score for each hole. If this is reached prior to the ball being holed, the player should pick up to increase pace of play.
The team with the lowest net score will win the round. Each team who plays in the round will receive points towards their team's season points total. The amount of points awarded per round is based on each team's finish in that round with 1st place receiving the most points. The team with the most cumulative points at the end of the season will be crowned league champs.
Skins will also be available each round. A skin is awarded to an individual who has the lowest non-tied, net score on a hole during a specific league round.
The number of Spark strokes a player receives is based on what the player selects for their typical 9-hole score. Spark then assigns a specific number of Spark strokes based on this table:
|Shoots around 36 for 9 holes
||0 Spark strokes
|Shoots around 40 for 9 holes
||3 Spark strokes
|Shoots around 45 for 9 holes
||6 Spark strokes
|Shoots around 50 for 9 holes
||9 Spark strokes
|Shoots 55+ for 9 holes
||12 Spark strokes
A "stroke" provides a player an advantage on a specific hole by reducing their actual or "gross" score to calculate their "net" score on that hole.
Example - If a player makes a gross 5 on a hole where they are receiving a stroke, their net score is 4.
Each player's Spark strokes will be applied to their 9-hole round starting with the lowest handicap hole on the course's scorecard.
Example - If a player is receiving 3 Spark stokes, they will get a stroke on the 3 lowest handicap holes of the nine.
The max number of Spark strokes for a round is 18. Players are awarded strokes on holes based on the lowest handicap holes. For example, a 12-stroke player receives 2 strokes on the 3 lowest handicap holes and 1 stroke on the remaining 6 holes.
The number of Spark strokes a player gets will be recalculated after each round. The number of strokes they receive fluctuates based on league scores. Spark calculates this by taking 65% of the average number of strokes over par for the player's last 10 rounds.
Everyone! Spark is open to anyone looking to have a great time on the golf course. We have good players, we have bad players. We have players looking to meet new friends, we have players looking to hang with old friends. Come out and enjoy a relaxed and fun atmosphere created for everyone.
League rounds are available for purchase each week or you can save money by prepaying for 9 or 18 rounds. Round credits can be purchased in the Spark app or at on our website at spark.golf.
Joining the league is free! Click here to to sign up now. League rounds are available for purchase each week or you can save money by pre-paying for 9 or 18 rounds.
You can register for any round in the season up until 10:00am on the day of play. During this time, any league player with a round credit can register. Players can also unregister without penalty during this period. Each round has a limited number of players. Once a team has both players registered, they have secured their spot. Once the round fills up with the max number of players, additional player can register to join the waitlist. If you are on the waitlist, you will be automatically added to the round if a spot opens up. If a spot does not open up, your round credit will be returned for use in a future round.